memory bandwidth信息详情
[计]存储带宽
inadequate bandwidth───带宽不足
high bandwidth───高带宽
low bandwidth───低带宽
memory───n.记忆,记忆力;内存,[计]存储器;回忆;n.(Memory)人名;(英)梅默里
remember memory───记住记忆
sensory memory───感觉记忆,感官记忆
memory e───存储器e
semantic memory───[计]语义存储器;语义记忆
our memory───我们的记忆
By doing so, you will reduce the memory bandwidth by half.───因为这样做,你也可以减少一半的内存带宽。
GPU is often limited by fill rate or memory bandwidth.───GPU常常受限于填充率和存储器带宽。
These workloads heavily use either the floating-point units or the memory bandwidth.───这些工作负荷会占用大量的浮点单元或内存带宽。
It includes a number of optimizations that minimize memory bandwidth and therefore make it ideal for smaller, portable devices.───它包含了很多的优化,可最小化内存带宽,因而更适合于小型的便携设备。
Memory bandwidth is one of the main bottlenecks in low-end systems for ATM UNI.───内存带宽是低端系统用于ATMUNI时的主要瓶颈之一。
Each time data traverses the user-kernel boundary, it must be copied, which consumes CPU cycles and memory bandwidth.───数据每遍历用户内核一次,就要被拷贝一次,这会消耗CPU周期和内存带宽。
For 2D graphics, the operations needing acceleration are those limited by memory bandwidth--large area fills and copies.───对于2D图形,需要加速的图形操作是那些被内存带宽所限制的--巨大的区域填充和复制。
However, all the 64-bit objects take up more space, more cache space, more memory bandwidth. . .───然而,所有的64位对象都会占用更多空间,更多缓存空间,更多内存带宽……
This embodiment adds more memory bandwidth local to the graphics processor in order to reduce the interference on the central processor.───这个实施例增加了图形处理器本地的更多存储器带宽,以便降低中央处理器上的干扰。
Off-chip memory latency is mainly determined by DRAM latency, and memory bandwidth is determined by data transfer rate through the memory bus.
POWER7 provides increased processor core density per chip or socket, improved multithreading support, and improved core memory bandwidth (discussed below).
We evaluate the effective memory bandwidth of the crossbar as a processor - memory interconnection network for multiprocessors.
The course of their work in graphics, Z buffer, frame buffer and texture buffer memory bandwidth will be substantially occupied resources.
Each time data traverses the user-kernel boundary, it must be copied, which consumes CPU cycles and memory bandwidth.
This is the fastest way of animating, but its memory bandwidth is too high.
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