double buffer信息详情
双缓冲区
双缓冲器
cacodylate buffer───[医]二甲胂酸-二甲胂酸钠缓冲液,二甲砷酸盐缓冲液;二甲胂酸缓冲液
buffer space───缓冲间隔
staining buffer───染色缓冲液
body buffer───车身缓冲器
stencil buffer───模板缓冲
buffer stock───缓冲库存;调节性库存储备
buffer fly───缓冲飞行
buffer tank───缓冲罐
cacodylic buffer───cacodylic缓冲区
The paper provides process and parts of program including drawing 3D scene, application of double buffer technique, transformation of coordination etc.───给出了三维场景绘制、双缓存技术的运用、坐标转换等过程及部分实现代码。
PCI-9112 is designed according to the input model of asynchronous continuous simulation for non-trigger double buffer.───该卡在火工品爆炸测试中,按照非触发双缓冲异步连续模拟输入模式进行设计。
According to time-sequential imaging techniques, a way of double buffer image refreshing is put forward, the micro stereoscopic imaging system is developed.───根据时分立体成像原理,提出了双缓冲快速刷新图像的方法,研制出微操作系统的显微立体成像单元;
Double-buffer technology is applied to avert screen flicker and flash during animation.───应用了双缓冲技术来防止动画期间屏幕闪烁。
We solve the flicker problem when playing animation by the double-buffer technique.───我们通过双缓冲技术解决了播放动画时的闪烁问题。
Using double buffer technology the problem of painting interface blink and efficiency of graph plotting are improved.───采用双缓存技术解决绘图界面闪烁的问题,提高了绘图的效率;
Fifthly, it researches generation of 3D animation based on physic equation and displays animation by double buffer.───第五,研究了基于物理方程的三维动画生成技术,并采用双缓存机制实现动画的显示。
Double Buffer Management Mechanism of Memory for OODBMS───面向对象数据库管理系统中内存的双缓冲管理机制
Serial Communication Module Based on Double Buffer Queue───基于双缓冲队列的串口通信模块
The subsystems include texture mapping support, double buffer colour animation and hardware image processing.
In fourth chapter we focus on the construction of the client-server model and the double buffer technology.
It is introduced for double buffering technique including double buffer, double buffer drawing Finally and for how to overcome of the drawing flashing problem using double buffer drawing.
Based on double buffer memory technology, the paper studies one way to solve some simulator screen flicker upon real-time protracting figure and real-time displaying data.
PCI-9112 is designed according to the input model of asynchronous continuous simulation for non-trigger double buffer.
Using double buffer technology the problem of painting interface blink and efficiency of graph plotting are improved.
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