texture file信息详情
纹理文件
texture───n.质地;纹理;结构;本质,实质;vt.使具有浮凸纹理;使质地不平
file───vt.提出;锉;琢磨;把…归档;n.文件;档案;文件夹;锉刀;n.(File)人名;(匈、塞)菲莱;vi.列队行进;用锉刀锉
schistose texture───片状结构
grunge texture───灰色纹理
flowage texture───流动结构
crenulation texture───皱纹结构
texture quality───纹理质量
implied texture───暗示的肌理
aphanitic texture───隐晶质结构;隐晶结构
First, create a new file and paste in the wood texture. Press Ctrl+Shift+U to desaturate it and then save it as Displacement.psd───首先,创建一个新的文档,将木头纹理粘贴进去,按下Ctrl+Shift+U键去色,然后将文件保存为Displacement.psd文件。
Click the checkerboard next to "Color" to map in a texture file.───点击棋盘旁边的“颜色”的纹理映射文件。
Paste this texture file on top of the layer stack.───粘贴此层上的纹理文件的堆栈。
The texture file could not be opened. It may have been moved, deleted, locked, unmounted or already be in use.───无法打开纹理文件,可能已将其移动、删除、锁定、撤除边框,也可能已在使用。
Replace Texture Path - Set to True to replace all texture file paths with the path you enter in the text box, or False otherwise.───代替结构路径-设定到真实与在文字框你进入那的路径全部替换结构文件路径,或假不那样。
Click the checkerboard next to "Color" to map in a texture file.───点击棋盘旁边的“颜色”的纹理映射文件。
Open now on a new layer a certain texture (File - Open).───在心图层中打开一幅特定纹理的图片(文件-打开)。
Later in the implementations part we will assume our Model which was exported to COLLADA document has only One Texture file.───在之后的执行工作部分,我们将假设用COLLADA文件格式导出的模型只有一个纹理文件。
- texture discrimination
- tobe continued
- virtual circuit
- the old farm
- tobe fire
- whaticansay
- tobe free
- takecare of myself
- takebustoschool
- takecare of me
- the old farmer
- with effort of
- takecare of yourattitude
- tobe or not to be
- tobeafoodie
- waterwall park
- two player game
- tobebery
- this is a candy
- this is a cap for you
- this is a cap